Treatments
Virtual Reality
Virtual reality (VR) is a powerful tool to motivate patients to participate actively in therapy, while providing augmented feedback to enhance motor learning and improve task performance.
VR does not replace the real environment, but is a tool for setting up automatic training schedules that closely mimic the real environment. VR can be a good solution to train dangerous or difficult tasks such as fall recovery or fall prevention. It is being applied in neuro rehabilitation to enhance central nervous system plasticity and recover lost function after disease or accident.
Virtual reality systems pose an opportunity for health care providers to augment the dose of task-oriented exercises delivered both in the clinic, and via telerehabilitation models in the home. The technology is almost exclusively applied as an adjunct to traditional approaches and is typically characterized by the use of gamified exergames which feature task-oriented physical therapy exercises.
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Results
Research
Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation. Mónica S Cameirão, Sergi Bermúdez i Badia, Paul FMJ VerschureJ Neuroeng Rehabil. 2010; 7: 48. 2010 Sep 22.
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2949710/
Virtual Reality for Neurorehabilitation: Insights From 3 European Clinics. OwenO’NeilMRes, BScaManuel MurieFernandezMD, PhDbJürgenHerzogMDcMartaBeorchiaMScdValerioGowerMSceFurioGramaticaMScfKlausStarrostMScgLorenzKiwullMDh. Innovations Influencing Physical Medicine and Rehabilitation Volume 10, Issue 9, Supplement 2, September 2018, Pages S198-S206
https://www.sciencedirect.com/science/article/pii/S1934148218308098
Virtual Reality in Neurorehabilitation Zhang Tong* Neurorehabilitation Department, Beijing Bo’ai Hospital, China Rehabilitation Research Center; Capital Medical University, China
https://www.omicsonline.org/open-access/virtual-reality-in-neurorehabilitation-2376-0281-1000e117.php?aid=68252
Mohammadi R1, Semnani AV2, Mirmohammadkhani M3, Grampurohit N4. Effects of Virtual Reality Compared to Conventional Therapy on Balance Poststroke: A Systematic Review and Meta-Analysis. J Stroke Cerebrovasc Dis. 2019 Apr 25. pii: S1052-3057(19)30164-8. doi: 10.1016/j.jstrokecerebrovasdis.2019.03.054
https://www.ncbi.nlm.nih.gov/pubmed/31031145
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